Hi Martin,

> Oh well, I just realized you saved this as indexed PNG, so maybe it
looked a lot
> better on your screen :-)

Yes ;-) Actually I'm a sort of file size freak and I usually reduce
images depth to make them as small as possible...

But thanks for your link ! Actually last week, I read it when I was
looking for some information about your "uint16_t" format.
Considering the way the dabs are rendered, I also choosed to use a 15
bits render too in my little demo program.

The other reason is I did not rewrite the draw_dab function you wrote
and use it in the small demo.
My README.txt points it out :
--------------------------
For now, I had to include these 4 GPL files : brushmodes.cpp/.h and
mypaint-tiled-surface.cpp/.h.
Note for anyone who would like to include this code into a proprietary
project : these 2 files are GPL and as long as you keep them in this
mini-project, the whole project is GPL and can not be include into a
proprietary project. (I should write some replacement for these files as
a next step - unless their license is modified)
--------------------------

This 15 bits format seems interesting. I'm considering it for my own
internal surface. Is it the same than Krita uses ?

Best regards !

Seb


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