>It has a wierd review from someone which says
>"I was extremely dissapointed to say the least. This book doesn't even
begin
>to cover **video game programming in mySQL**, not even the basics. In
fact,
>it doesn't cover **video game programming at all**. ..... blah blah ....."
>What's video game programming got to do
>with MySQL ??

Hi Nilesh, yes I saw that 'review' as well and my first thought was "boy,
what a class 1 jerk!"
(or a SQL Server advocate - same thing ;-) ! ). But then I got to thinking:
1.   Two of MySQL's strengths are that it's small and fast - pre-requisites
for video game work.
2.   Most (and I would have thought all) games have pretty extensive data
structures for player position, position
of bad guys, ammo etc.

Given this why couldn't MySQL be used as the data backend for a video game?
In fact, once the geniuses at MySQL give us
peer-to-peer replication then this would be ideal for some kind of MUD-type
game, (each player would effectively have a local
copy of the DB, transmit their moves out and receive other peoples moves).
Even without this you could do a type of DOOM, where
all the layout would be stored in the DB, heck, you could even have a
leave-rejoin facility for multiple players, (single player game) since the
DB could be used to store the users configuration, the same way it can be
used to store personalised Web page configuration. Or maybe
something similar to the old SGI "flight"/"dog" 'sims', (that was an ace
timewaster and I sure wish someone would port it to Linux!)

Further it occurs to my fevered imagination that you could use Blender to
make the graphics bit for a DOOM clone, and link it to a MySQL backend, or
embed it.
AFAIK Blender uses Python and I seem to remember seeing a Python interface
to MySQL.

Ain't MySQL wonderful, and so flexible too!

Bob Cross, rapidly turning into a major MySQL advocate.
Disclaimer 1: The rabid dribblings above are personal to the author only,
my employer has much more common sense.




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