Probably the best bet would be to write the individual attributes to respective 
database columns.  It keeps a few things simpler.  It would also allow you to 
update the database from multible sources (many threads, or many users on the 
database).

Other wise, you would have to serialize the object to a binary object and write 
that to the BLOB field.  When you imported it back, you would have to 
deserialize.  Some languages call this pickeling.  As I have not touched C++ 
code for a while, I'm not sure what classes are availible to do this for you.

The BLOB way of doing it would force you read/write the entire thing everytime 
you update the object, unless you are just using the database to store it for 
backup.

-Opus

On 22 Apr 2002 at 8:21, Thi Cao wrote:

> All,
> 
> I created a C++ class containing a variety of member variables of varying
> types such as float, int, char *, etc.  If I instantiate an object of this
> class, how should I insert this object into my database table?  I can
> retrieve the individual members and insert them that way, but I feel it
> would be more efficient to insert the object as a BLOB, but I don't exactly
> know how to do that.  Basically, I want to insert the object as is so that I
> can retrieve it as is and not have to bother with calling the member setting
> functions to populate the class members.  I looked at the MySQL++ example
> for loading a binary file, but am unsure how to apply that to my needs.  I
> also looked through the mail archives and was unsuccessful in finding a
> solution, so any assistance would be much appreciated.  Thanks in advance.
> 
> Regards,
> 
> Thi
> 


--Opus--

Government is not reason, it is not eloquence- it is force.
                            - George Washington

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