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https://bugs.launchpad.net/bugs/707794

Title:
  libqt4-opengl on armel should be compiled with OpenGL ES 2.x support

Status in “avogadro” package in Ubuntu:
  Won't Fix
Status in “clementine” package in Ubuntu:
  Triaged
Status in “kdeartwork” package in Ubuntu:
  Fix Released
Status in “kdeedu” package in Ubuntu:
  Fix Released
Status in “kdegames” package in Ubuntu:
  Fix Released
Status in “kipi-plugins” package in Ubuntu:
  Fix Released
Status in “koffice” package in Ubuntu:
  Fix Released
Status in “mesa” package in Ubuntu:
  Invalid
Status in “mythtv” package in Ubuntu:
  Fix Released
Status in “phonon-backend-gstreamer” package in Ubuntu:
  Fix Released
Status in “pyside” package in Ubuntu:
  Fix Released
Status in “qt4-x11” package in Ubuntu:
  Fix Released
Status in “qwtplot3d” package in Ubuntu:
  Confirmed
Status in “sofa-framework” package in Ubuntu:
  New
Status in “avogadro” source package in Natty:
  Won't Fix
Status in “clementine” source package in Natty:
  Triaged
Status in “kdeartwork” source package in Natty:
  Fix Released
Status in “kdeedu” source package in Natty:
  Fix Released
Status in “kdegames” source package in Natty:
  Fix Released
Status in “kipi-plugins” source package in Natty:
  Fix Released
Status in “koffice” source package in Natty:
  Fix Released
Status in “mesa” source package in Natty:
  Invalid
Status in “mythtv” source package in Natty:
  Fix Released
Status in “phonon-backend-gstreamer” source package in Natty:
  Fix Released
Status in “pyside” source package in Natty:
  Fix Committed
Status in “qt4-x11” source package in Natty:
  Fix Released
Status in “qwtplot3d” source package in Natty:
  Confirmed
Status in “sofa-framework” source package in Natty:
  New

Bug description:
  Qt supports having the opengl library compatible with OpenGL and
  OpenGL ES 2.x (you can chose during build time), but currently it's
  compiled with OpenGL support on all architectures.

  As on ARM we only have accelerated OpenGL ES drivers, it'd be good if
  we could change the qt4-x11 packaging to use OpenGL ES on ARM by
  default, and continue using OpenGL at all other architectures.

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