Ok so after looking at some code, here's my input on a generic emulator setting:
Add a new table or adapt existing table to store generic emulator settings. in gamesettings.cpp go through all current games, at the end query the database for the user specific emulators. Show a settings screen for any user specified emulators. On this screen allow user to delete this emulator? The last screen of game settings would allow you to add a new emulator. I say emulator since we already have a pc games screen. This screen would have command to run, arguments (does myth use the %s syntax for filename substitution? I haven't seen it if it does), rom location, rom filter, possibly external rom checker, screenshot location. Maybe more if I've missed some other option This would keep the existing screens and allow the user to add more. I chose this one to explore first since other options would add a new interface screen or a new icon on the game settings screen. Alan On Tue, 7 Dec 2004 19:02:46 -0500, Alan Gonzalez <[EMAIL PROTECTED]> wrote: > > All the configuration options are in the GUI already. I don't really > > understand what you're talking about. > > Sorry I meant commandline arguments. > > > > > > Also there seems to be interest in getting rid of the rom checker. I > > > think this is only doable for user added game modules. MythMame > > > really likes to do a lot of work in categorizing games based on the > > > rominfo. > > > > I won't apply a patch that removes the rom checker. > > Does every new game module need to check the roms? For instance If I > submit a patch for N64 support, do I have to code up the rom checker > for it? > > In terms of a "Add a new emulator/game GUI screen? Are you opposed > to adding something like that > > Alan >
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