I think the implementation would have two modes; OSD and QT, depending on
the application running; but would generally look and feel the same and only
the paint mechanisms differ. How it would work over MythVideo I have no idea
unless it is still possible to display QT objects on top of Mplayer.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Ashley Bostock
> Sent: 24 December 2004 08:21
> To: Development of mythtv
> Subject: Re: [mythtv] Thoughts on Myth UI
>
>
> Sounds like a great idea to me.
>
> Are you thinking of redesigning the look of the menu in livetv?
> because although it fits in well when overlayed on moving video I'm
> not too sure how good it would look on a static menu - say if you hit
> menu when in mythmusic.
>
>
> On Fri, 24 Dec 2004 00:45:26 -0000, Paul Volkaerts
> <[EMAIL PROTECTED]> wrote:
> >
> > There has been some trains on this lately but I wanted to run some ideas
> > passed the alias to see if they seem to hang together.  I may
> well go ahead
> > and prototype this anyway to see how the UI looks and feels;
> but wanted to
> > flush out ideas first.
> >
> > This is meant to fix two things: better integration between plugins, and
> > getting rid of dead-time in the main menu. By the last point I
> mean; to go
> > from TV to music you have to exit TV then enter music. The bit
> in between is
> > dead-time - the user experiences no content and it detracts
> from the user
> > experience.
> >
> > I would like to see the "Menu" button call up a common menu
> regardless of
> > where in Myth the user is. This would be a on-screen menu like
> the MythTV
> > OSD menu, and would be context sensitive such that hitting Menu
> in Live-TV
> > would result in entering the menu at a level that has relevant
> actions; but
> > hitting up-menu would go back to TV where you could switch to Music etc.
> >
> > Then without the main screen changing from watching TV, you
> could look at
> > music playlists etc.
> >
> > I imagine one or two levels of fixed menu items, then a set of dynamic
> > menus. A new plugin function, something like get_osd_menu(),
> would be called
> > when the user hits "right" at a menu prompt to build the next
> menu layer. As
> > an example; within "MythMusic" I could hit menu, then left,
> select TV, then
> > Live-TV which could then give me a menu of channels created
> dynamically by
> > calling the mythtv-plugin (I know, it isnt a plugin, but you get what I
> > mean). Then I could switch straight from listening to music to
> watching BBC1
> > without "dead-time".
> >
> > Problems I see implementing this: ideally it would be implemented within
> > Mythfrontend without heavy impact to each plugin; but it may be
> that each
> > plugin needs to capture the "menu" key and call a libmyth function; then
> > pass all subsequent keystrokes to it. Also, a mix of OSD-type
> displays and
> > QT-type displays adds complexity.
> >
> > Welcome any thoughts.
> >
> > Paul
> >
> > _______________________________________________
> > mythtv-dev mailing list
> > mythtv-dev@mythtv.org
> > http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev
> >
>


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