I think the implementation would have two modes; OSD and QT, depending on the application running; but would generally look and feel the same and only the paint mechanisms differ. How it would work over MythVideo I have no idea unless it is still possible to display QT objects on top of Mplayer.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Ashley Bostock > Sent: 24 December 2004 08:21 > To: Development of mythtv > Subject: Re: [mythtv] Thoughts on Myth UI > > > Sounds like a great idea to me. > > Are you thinking of redesigning the look of the menu in livetv? > because although it fits in well when overlayed on moving video I'm > not too sure how good it would look on a static menu - say if you hit > menu when in mythmusic. > > > On Fri, 24 Dec 2004 00:45:26 -0000, Paul Volkaerts > <[EMAIL PROTECTED]> wrote: > > > > There has been some trains on this lately but I wanted to run some ideas > > passed the alias to see if they seem to hang together. I may > well go ahead > > and prototype this anyway to see how the UI looks and feels; > but wanted to > > flush out ideas first. > > > > This is meant to fix two things: better integration between plugins, and > > getting rid of dead-time in the main menu. By the last point I > mean; to go > > from TV to music you have to exit TV then enter music. The bit > in between is > > dead-time - the user experiences no content and it detracts > from the user > > experience. > > > > I would like to see the "Menu" button call up a common menu > regardless of > > where in Myth the user is. This would be a on-screen menu like > the MythTV > > OSD menu, and would be context sensitive such that hitting Menu > in Live-TV > > would result in entering the menu at a level that has relevant > actions; but > > hitting up-menu would go back to TV where you could switch to Music etc. > > > > Then without the main screen changing from watching TV, you > could look at > > music playlists etc. > > > > I imagine one or two levels of fixed menu items, then a set of dynamic > > menus. A new plugin function, something like get_osd_menu(), > would be called > > when the user hits "right" at a menu prompt to build the next > menu layer. As > > an example; within "MythMusic" I could hit menu, then left, > select TV, then > > Live-TV which could then give me a menu of channels created > dynamically by > > calling the mythtv-plugin (I know, it isnt a plugin, but you get what I > > mean). Then I could switch straight from listening to music to > watching BBC1 > > without "dead-time". > > > > Problems I see implementing this: ideally it would be implemented within > > Mythfrontend without heavy impact to each plugin; but it may be > that each > > plugin needs to capture the "menu" key and call a libmyth function; then > > pass all subsequent keystrokes to it. Also, a mix of OSD-type > displays and > > QT-type displays adds complexity. > > > > Welcome any thoughts. > > > > Paul > > > > _______________________________________________ > > mythtv-dev mailing list > > mythtv-dev@mythtv.org > > http://mythtv.org/cgi-bin/mailman/listinfo/mythtv-dev > > >
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