> 
> Also, is there a way to see MythUI without having to compile the whole
> of MythTV?  I run from ATrpm's so the compilation route would be a
> hassle.
> 

I also was wandering whether the MythUI is likely to be more or less
intensive on resources than the current UI.  I just got my Xbox up and
running and have noticed that you can actually see the screens being
painted at certain times, such as in the watch recordings screen.  If
it got any slower, it would be very painful.

I also wander if the MythUI will help any towards the idea of a
Windows client.  Is it still using Qt (where version 4 was just
released on Windows) or is it some other framework?

Whytey

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