Date: Sun, 08 Jan 2006 22:27:21 -0600 From: Kevin Kuphal <[EMAIL PROTECTED]>
Steve Hodge wrote: >On 1/9/06, Kevin Kuphal <[EMAIL PROTECTED]> wrote: > > >>I agree and I think he should take the time to make a similar evaluation >>of the latest code rather than spending time on things that have already >>been addressed > >Unfortunately most people are not able to run a development version of >MythTV. They only have one system with capture cards and that system >must be as stable as possible as it is essentially a production >system. > Actually most people can. Myth is a very stable product in the SVN branch compared to other projects I've used. *cough* Anyone who had other people depending on the operation of the box would have had a difficult time explaining that LiveTV was broken for weeks because the lead developer did the work on the mainline instead of a branch. (And if your next move is to say, "But LiveTV isn't what Myth is about!", then why did Isaac spend so much time rewriting it?) Sure, Isaac presumably had his reasons for doing the work on the mainline, even though it was a matter of some controversy even to other developers. But it sure led to a lot of useless traffic and a confusing situation, and asking brand-new users to unexpectedly wade into that sort of predicament seems like it's asking quite a bit of them. The real issue here is that stable releases are so infrequent that many non-developers try to run SVN to get any of the new features at all, and many developers can't even remember what was in 18.1 any more. And the situation is made even worse because (a) many users of Myth are -not- programmers (they're TV viewers; what they do for their day job is anyone's guess), and (b) running an SVN version when other people use the box---in the face of unexpected weeks-long breakages of common features---requires spending actual money for extra hardware (tuners, CPUs, etc) and the SVN version won't even interoperate with the stable release. Myth may -say- it's "for developers, by developers", but, judging from the percentage of people on the -users list who not only say they can't code Myth, they can't code -at all-, I'd say that either we're seeing a very biased sample on -users (quite possible), or that who Myth -says- its target audience is doesn't really reflect reality. That's the breaks---Myth is popular enough to be used by nondevelopers. In most projects, that's considered a feature!
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