On Thu, 10 Jun 2004, Suresh Ramasubramanian wrote: [snip]
> And I do believe that a lot of the bandwidth for broadband (true > broadband that is, not what the average US ISP would call "dsl" or > "cable") there is online gaming traffic... bandwidth requirements for > that would be increasing steadily if I don't miss my guess. This would depend on the netcode of the engines involved, but historically it's always been relatively low throughput per-client but high pps. P2P decimating transit links is more likely to be the offender imo. Regards, Jess. -- Jess Kitchen ^ burstfire.net[works] _25492$ | www.burstfire.net.uk