Correction.

TTL needs to be set to sufficiently large number of hops to allow the packet to 
get through the number of hops and the timers need to be set to allow the 
packet to transit the network and the low speed links before timing out and 
retransmitting the packet.

John (ISDN) Lee

________________________________________
From: John Lee [EMAIL PROTECTED]
Sent: Wednesday, August 20, 2008 2:10 PM
To: Glen Kent; OPS Gurus
Subject: RE: IP Fragmentation

Glen,

With the v4 networks that I have worked on in the past, they did not do end to 
end MTU discovery before sending packets. The TTL had to be set appropriately 
so that if you had low speed links, for example, the packet and response would 
get through in time. On our DS3 (T3) and OC-3c packet links we did 4k, 9k, and 
16k packet sizes for video and file transfers.

At the other end of the spectrum are civilian and military systems with 
tactical links, both wired and radio, with low bit rates and header compression 
on IP and TCP packets. Speeds range from 300 -9,600 bps, 16k, 32k, 64k and 
Nx64k bps links that can do packet fragmentation and adding proprietary ECC 
codes for the radio links. Some systems strip the IP packet and use standard or 
non-standard link layer protocols across the mediums. Some of these systems are 
store and forward so that the computer/router that is connected to the low 
speed link will ack the packet for the high speed network connection and buffer 
it up until it can be sent on the lower speed system.

IMHO current IPv6 protocols ignore the lower end segment by specifying the 
lowest MTU for the circuit be the MTU for the entire circuit and not allow 
fragmentation. I do not see this as an efficient use of high speed network 
resources and local link management can handle fragmentation just fine.

John (ISDN) Lee

A slightly different History Channel.
________________________________________
From: Glen Kent [EMAIL PROTECTED]
Sent: Wednesday, August 20, 2008 12:13 PM
To: OPS Gurus
Subject: IP Fragmentation

Hi,

Do transit routers in the wild actually get to do IP fragmentation
these days? I was wondering if routers actually do it or not, because
the source usually discovers the path MTU and sends its data with the
least supported MTU. Is this true?

Even if this is, then this would break for multicast IP. The source
cannot determine which receivers would get interested in the traffic
and what capacities the links connecting them would support. So, a
source would send IP packets with some size, and theres a chance that
one of the routers *may* have to fragment those IP packets before
passing it on to the next router.

I would wager that the vendors and operators would want to avoid IP
fragmentation since thats usually done in SW (unless you've got a very
powerful ASIC or your box is NP based).

Thanks,
Glen

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