My guess is that fixing that means fixing tons of games/apps. They are somehow 
presuming that every user of the game has a different IP.

Note that we are talking only about PSN because it is probably the most 
affected one, but I heard about other services with similar problems and 
similar blockings.

I'm convinced that it will be cheaper and much easier to port to IPv6 those 
games/apps and at the same time be a long-term solution.
 
Regards,
Jordi
@jordipalet
 
 

El 4/4/22, 14:03, "NANOG en nombre de Jared Brown" 
<nanog-bounces+jordi.palet=consulintel...@nanog.org en nombre de 
nanog-...@mail.com> escribió:

    My apologies for expressing myself poorly.

    What I meant to say is that this is primarily a problem caused by Sony and 
the Sonys of the world. Less so a problem inherent to IPv4. A root cause fix 
would address Sony's hostile behavior.


    - Jared



    Jordi Palet wrote:

    No, isn't only a Sony problem, becomes a problem for every ISP that has 
customers using Sony PSN and have CGN (NAT444), their IP blocks are 
black-listed when they are detected as used CGN. This blocking is "forever" 
(I'm not aware of anyone that has been able to convince PSN to unblock them). 
Then the ISP will rotate the addresses that are in the CGN (which means some 
work renumbering other parts of the network).

    You do this with all your IPv4 blocks, and at some point, you don't have 
any "not black-listed" block. Then you need to transfer more addresses.

    So realistically, in many cases, for residential ISPs it makes a lot of 
sense to analyze if you have a relevant number of customers using PSN and make 
your numbers about if it makes sense or not to buy CGN vs transfer IPv4 
addresses vs the real long term solution, which is IPv6 even if you need to 
invest in replacing the customer CPEs.


    Regards,
    Jordi
    @jordipalet



    El 30/3/22, 21:02, "NANOG en nombre de Jared Brown" 
<nanog-bounces+jordi.palet=consulintel.es at nanog.org en nombre de nanog-isp 
at mail.com> escribió:

        Not to necessarily disagree with you, but that is more of a Sony 
problem than an IPv4 problem.


        - Jared



        Jordi Palet wrote:

        It is not a fixed one-time cost ... because if your users are gamers 
behind PSP, Sony is blocking IPv4 ranges behind CGN. So, you keep rotating your 
addresses until all then are blocked, then you need to transfer more IPv4 
addresses ...

        So under this perspective, in many cases it makes more sense to NOT 
invest in CGN, and use that money to transfer up-front more IPv4 addresses at 
once, you will get a better price than if you transfer them every few months.


        Regards,
        Jordi
        @jordipalet



        El 30/3/22, 18:38, "NANOG en nombre de Jared Brown" 
<nanog-bounces+jordi.palet=consulintel.es at nanog.org en nombre de nanog-isp 
at mail.com> escribió:

            Randy Carpenter wrote:
            > >> >> Owen DeLong via NANOG wrote:
            > >> >> When your ISP starts charging $X/Month for legacy protocol 
support
            > >> >
            > >> > Out of interest, how would this come about?
            > >>
            > >> ISPs are facing ever growing costs to continue providing IPv4 
services.
            > >  Could you please be more specific about which costs you are 
referring to?
            > >
            > >  It's not like IP transit providers care if they deliver IPv4 
or IPv6 bits to
            > >  you.
            >
            > Have you priced blocks of IPv4 addresses lately?
              IPv4 address blocks have a fixed one-time cost, not an ongoing 
$X/month cost.

            - Jared




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