To be honest, I don't know, I'm not a money person, I just turn knobs.  But
apparently it costs more than $130 billion dollars.  In the US alone.
That's what USAC has distributed to carriers in the US in the last 20
years.  Last year was north of 8 billion.  That's just USAC and that's just
for getting high speed to rural areas, underserved communities, and
Community anchor institutions.  I don't know if that's too much or not
enough, but it seems like a lot to me as a taxpayer when I consider how
hard dozens of us had to fight to get ANY carrier to bring fiber to our
community anchor institutions 6 or so years ago.

But my point was only that if we keep arguing against change and against
pushing barriers, then we are what customers (or members) say we are.
obstinate, greedy, uncooperative, and unsupportive of their goals.  I don't
think you're any of those things, I just think we need to stop setting
limits FOR customers and be open to a conversation about how to get to
(insert wild and crazy, super cool goal here).  All the time being as
realistic as we can about how to do that.

Sincerely,
Casey Russell
Network Engineer
<http://www.kanren.net>
785-856-9809
2029 Becker Drive, Suite 282
Lawrence, Kansas 66047
XSEDE Campus Champion
Certified Software Carpentry Instructor
need support? <supp...@kanren.net>



On Mon, Jun 6, 2022 at 10:03 AM Jason Canady <ja...@unlimitednet.us> wrote:

> On 6/6/22 10:56 AM, Casey Russell via NANOG wrote:
>
>
>> For a long time now...
>>
>> I have had the opinion that we have reached the age of "peak
>> bandwidth", that nearly nobody's 4 person home needs more than 50Mbit
>> with good queue management. Certainly increasing upload
>> speeds dramatically (and making static IP addressing and saner
>> firewalling feasible) might shift some resources from the cloud, which
>> I'd like (anyone using tailscale here?), but despite
>> 8k video (which nobody can discern), it's really hard to use up >
>> 50Mbit for more than a second or three with current applications.
>>
>>
> One single digital game download to a console (xbox, playstation, etc.)
> can be over 80Gb of data.  That's half of your Saturday just waiting to
> play a game.  That assumes you'r'e getting the full 50Mbit (your provider
> isn't oversubscribing) to yourself in the home.  It also assumes your
> console (and all the games on it) is fully updated when you fired it up to
> download that new game. Hope you didn't want a couple of new games (after
> Christmas or a birthday).  I admit, it's not a daily activity, and it might
> not look like much in a monthly average.  But I'd argue there are plenty of
> applications where 50Mbit equals HOURS of download wait for "average
> families" already today, not seconds.
>
> At what price, is that worth though, Casey?  Simply set the game to
> download overnight.  It's better than standing in line outside of a store!
>

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