On Tue, Sep 19, 2023 at 5:11 PM Dave Taht <dave.t...@gmail.com> wrote:
> The thing is, I have been unable to find much research (as yet) as to why
> my number exists. Over here I am taking a poll as to what number is
> most correct (10ms, 30ms, 100ms, 200ms),

Hi Dave,

I don't know your use case but bear in mind that jitter impacts gaming
as well, and not necessarily in the same way it impacts voip and video
conferencing. Voip can have the luxury of dynamically growing the
jitter buffer. Gaming... often does not.

Just mentioning it so you don't get blind-sided.

Regards,
Bill Herrin


-- 
William Herrin
b...@herrin.us
https://bill.herrin.us/

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