* mian...@gmail.com (Steven Miano) [Sun 02 Aug 2015, 03:52 CEST]:
It would have been more interesting to see:
-- a network weather map
-- the ELK implementation
-- actual cache statistics (historically steam/game downloads are not
cahce'able)
Not quite true according to
http://blog.multiplay.co.uk/2014/04/lancache-dynamically-caching-game-installs-at-lans-using-nginx/
Also, 2 Gbps for 4,400 people? Pretty lackluster compared to European
events. 30C3 had 100 Gbps to the conference building. And no NAT:
every host got real IP addresses (IPv4 + IPv6).
-- Niels.