An article was published recently that discusses the possible impact of 
Cloud-based gaming on last-mile capacity requirements, as well as external 
connections. The author suggests that decentralized video services won't be the 
only big user of last-mile capacity. 
https://medium.com/@rudolfvanderberg/what-google-stadia-will-mean-for-broadband-and-interconnection-and-sony-microsoft-and-nintendo-fe20866e6c5b
 


From: "Tom Ammon" <thomasam...@gmail.com> 
To: "NANOG" <nanog@nanog.org> 
Sent: Tuesday, April 2, 2019 9:54:47 AM 
Subject: modeling residential subscriber bandwidth demand 

How do people model and try to project residential subscriber bandwidth demands 
into the future? Do you base it primarily on historical data? Are there more 
sophisticated approaches that you use to figure out how much backbone bandwidth 
you need to build to keep your eyeballs happy? 
Netflow for historical data is great, but I guess what I am really asking is - 
how do you anticipate the load that your eyeballs are going to bring to your 
network, especially in the face of transport tweaks such as QUIC and TCP BBR? 

Tom 
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Tom Ammon 
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