Need a beta tester? :D

On Wed, 12 Jul 2006 16:18:38 +0800, Lee McColl-Sylvester <[EMAIL PROTECTED]> wrote:

Hi Jarrad,

I'm currently using Neko to build a 2D scripting engine for 2D games.
It's currently called NME (pronounced enemy) or Neko Media Engine.  It
supports events for mouse, joystick, keyboard etc, has full sprite and
animation functionality, bounding box, bounding circle and pixel level
collision detection, sound support, networking support, multithreading
support, truetype font and bitmap font support and more.

The engine will be released in about a month or so in beta, and once the
bugs are ironed out, I will be working on a GUI system for the engine
which will compile to neko bytecode.  The GUI will be released as Pagan
2, the sequal to Roy Lazarovich' Pagan game engine and is backed by Roy
Lazarovich himself.

So in answer to the question, yes, it can support game engine
development.

Lee





-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jarrad Hope
Sent: 12 July 2006 07:02
To: [email protected]
Subject: [Neko] nekovm - opengl game engine?

Would it be feasable to build a 3d game engine with
neko and daniels opengl bindings?

I've been looking at torque and its torquescript, but it seems
it doesnt compile the scripts.. which seems sorta silly..

Would nekovm be able to handle something as complex as a game engine?

- Jarrad




--
Neko : One VM to run them all
(http://nekovm.org)

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