I forgot to say thanks for your help so far (to both).
That's fine, I know what it's like to want to build your own engine. > NME uses SDL as a dll, so I think it should be okay, license wise. > Also, NME uses the SGL extension, so transforms such as scaling, > rotation and alphas are also doable. If Allegro is your thing, you > could also consider using my nGame library, which wraps 100% of the > Allegro library, though I've not built a framework around it, so you'd > have to use it as you would use the Allegro library in C, only within > haXe instead. I went looking at NME sources and it seems quite nice and not owerbloated or anything... Do you mean SGE instead of SGL maybe? I don't know if what I will make will be usable or work at all at this stage but my goal is quite strict.. to make a engine/lib that conforms to all needs for casual portal games. I don't intend to make match-3 games generally but this project which I am trying to make now is of casual nature and thats why I returned back to using PTK because I was searching for 2 weeks for some alternative (at first I intended to use Slick and Java or Scala but it is openGL and that is not that good for casual games, then I tested anything I could find and currently I see only good option by coupling PTK and a higher level language for this, haxe and lua seemed the best balance between a powerfull language, speed, and how har it is to embed/bind it -- I started with lua but then I reread the neko FFI docs and saw that neko has quite some adventages over lua for this.) (you can see this thread http://forums.indiegamer.com/showthread.php?t=12120where I was asking for oppinion about openGL...) I'm always tinkering with game engines, and at some point, I'd like to > make a decent 3D engine wrapper, only I don't fancy doing that for a > library you'd have to pay for. Plus, it's important to me that the > engine is cross-platform... Irrlicht has a lua binding (and java) that both work very well, so maybe it's not that hard to bind... it also has the most rendering options and format support that I have seen so far. Anyway, good luck in your work, and please feel free to post any > questions to the lists. We're always available to answer questions. Thank you, Janko
-- Neko : One VM to run them all (http://nekovm.org)
