At 08:31 PM 11/30/2004 -0800, Pravin Shetty writeth:
>   Hi to all,             Please give me the answer.                      
>            Thanks in Advance!!! 1. IN HOW MANY WAYS CAN WE RETURN 2D ARRAY
>FROM FUNCTIONS AND HOW ARE THEY WORKING. 2. WHAT ARE NEAR, FAR, HUGE
>POINTERS. HOW ARE THEY REPRESENTED IN MEMORY? HOW DO WE CALCULATE THEIR
>SEGMENT AND OFFSET? WHICH POINTER TO USE WHEN. 3. WHAT IS THE O/P AND WHY.

Hopefully you didn't write everything in capital letters during your
interview.  That's the equivalent of yelling - and looks tacky to every
employer I know.  If you are unable to figure out the answers on your own,
why do you think you are valuable to the employer?  Any employer that might
be lurking on this list will see you are not worth hiring.

The questions administered during an interview are not to be memorized, but
you should be able to draw on _YOUR_ broad knowledge base to determine the
answer.  Being my slightly arrogant self, after a quick glance, my personal
answer to any such employer would be:  "Give me a compiler, a debugger, and
I'll not only tell you what these do, I'll show you what they do.  Please
don't play games with me, I utilize the tools I'm given to do the job and
will hunt them down if the ones you supply me with are insufficient.  I
rely heavily on my brain to find actual application bugs and leave it to
the compiler to complain about syntactic issues.  If I have to pretend to
be a compiler to get the job, am I worth any more than VS.NET 2003
Enterprise?"

An interviewer should be more interested in how you would go about writing
a Windows device driver for a coffee pot or toaster or whatever if the
company develops hardware (e.g. nVidia) - or if you have developed a
driver, describe how you wrote it in-depth.  The same goes for software
development shops.  Every programmer has large segments of code sitting
around in their brains that they wrote.  I still remember most of the code
for a paint program I wrote back when I was doing QuickBASIC code.  I still
have the source code sitting around on my hard drive...and it had some
really nifty effects that I have never seen anywhere else.


Thomas J. Hruska
[EMAIL PROTECTED]

Shining Light Productions
Home of the Nuclear Vision scripting language and ProtoNova web server.
http://www.slproweb.com/



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