Thanks for your reply Alistair,

I agree that the DeMarco experiment is not enough draw any conclusions from.

It would be nice if there was data on the effect of pressure in
software development, but are there other related works? Team
collaboration under pressure? Effect of pressure on morale? Support
for a link between morale and productivity?

Also, is there data on the effect of taking frequent breaks, perhaps
to support the notion that pressure inhibits creative problem solving?
And is there support for your (excellent) metaphor that software
development is a cooperative game of communication and invention?

-- 
Ben Hogan
http://geekbeers.blogspot.com
bwhogan AT gmail.com

On Sun, 28 Nov 2004 23:37:57 EST, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> From: Ben Hogan  <[EMAIL PROTECTED]>
> Subject: To go fast you should slow  down
> 
> Does anyone have any references or other support for the  suggestion
> that on a software development team if your goal it to deliver  to
> market as quickly as possible, the best thing you can do is take  your
> time, and avoid time pressure within the  team?
> 
> --->
> uh, Ben, I'd be awfully suspicious of such an article, because there are  too
> many variables.
> One is what the time frame is (e.g. 2 months or 2 years).
> The DeMarco experiment is a nice counterexample, but you can't extrapolate
> from a result of one; too many things we don't know (e.g., maybe these were 
> the
>  best programmers, the most insightful ones, maybe they sat in one room,
> etc.).
> 
> There is argument for "don't burn them out", but I don't know of any
> argument for any particular thresholds. ... which means it gets really hard to
> announce when the start of burn-out occurs, and that going slower from there  
> might
> mean faster over a 1 year period.
> 
> sorry
> 
> ==============================================
> Alistair  Cockburn


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