I'm just developing a new program to read the snmp from the WiFi radios.
I have read the tutorial and found the program asyncapp.c - this work fine. I used the
base of this program in my own program.
My program sends about 2000 sequests to the snmp clients and they send anwers from the
snmp counters like ifInOctets.X. I need to send this requests asynchronuously, because
the count of requests is too high and application would be very slow with synchronuous
sending (really! I tried it).
Now the problem: I send the requests in the loop like
while (i < numrows) {
...
send_snmp_request(..., ...);
}
and then read answers. I send now a small amount of requests, about 100. And here is
my question: Why will I NOT gag my computer with the snmp anwers from the clients if
the amount increase to 2000?
If my computer would be gagged: how can I solve this problem? The asyncapp.c sends the
requests and then reads answers. I think I will need do this simultaneously, but I
don't know how, because the net-snmp library is not thread safe and I was not able to
find any other solution
Any help will be very appreciated!!
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