Some additional info:

 The number of traps until it freezes my subagent
depends on the size of the trap or something like
that. Adding a loop on the notification.c example made
it act just like my subagent, only with a different
number of traps to freeze. 

 If I send just some traps, exit the callback function
registered in the init_agentName() function and then
send more when my callback function is called again,
then I can send how many traps I want (at least I
could send all in my test til I cancelled it). But
this is not a good solution to me.
 
 Looking at subagent.c I've discovered that when the
subagent can't ping Master AgentX it closes the
session and unregisters callback functions and alarms
so I guess this is why my subagent freezes. If this is
correct then my problem is: Why Master AgentX dies
after a sequence of traps?

--- "Fabio \"Salsa\" Durieux Lopes"
<[EMAIL PROTECTED]> wrote:

>  I'm running one subagent sending a lot of traps and
> when it sends 299 traps it stops, the "snmpd"
> process
> is killed and so is Master AgentX. My subagent
> remais
> frozen forever. Looks like it is waiting for
> something
> (possibly the now dead Master AgentX).
> 
>  Any ideas on this?
> 
>  
>  
> 
> 
>               
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