Dear Edward,

Thank you for your reply and those links. I will follow those up, and shall
let you know how I get on.

Dear Mez,

I am smiling broadly at seeing your reply -- nice to know you read this
list too. I have been digesting your comments sent by email. It's a new
year now and Rich and Pam from Hedera Felix have been meeting with me
recently to discuss the two festivals we're going to be at this year. It's
possible that we could present SisM at one or even both festivals, tech
notwithstanding. I'll be emailing shortly. :)

Best wishes and a Happy New Year to you both

Simone

*Simone Hutchinson*
*Editor*

SfEP:        https://www.sfep.org.uk/directory/simone-hutchinson
GEN:        https://www.edit-glasgow.org.uk/member/simone-hutchinson/
LinkedIn:   https://www.linkedin.com/in/simone-hutchinson/
Twitter:      @dreamofmerle <http://www.twitter.com/dreamofmerle>



On Wed, 19 Dec 2018 at 11:00, <netbehaviour-requ...@lists.netbehaviour.org>
wrote:

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> Today's Topics:
>
>    1. VR literature dissemination (Simone Hutchinson)
>    2. Re: VR literature dissemination (Edward Picot)
>    3. Re: VR literature dissemination (Mez Breeze)
>    4. techne, terz (Alan Sondheim)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 18 Dec 2018 11:46:34 +0000
> From: Simone Hutchinson <simone.hutchin...@gmail.com>
> To: netbehaviour@lists.netbehaviour.org
> Subject: [NetBehaviour] VR literature dissemination
> Message-ID:
>         <CAKiHYsH7qXh1SsYEr9eEUECwmNUpffMY-HJzbq=
> gj38ycrj...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hi all,
>
> Earlier this year I founded a small independent press called Hedera Felix.
> We have one publication at the moment, a bi-annual print magazine for weird
> and experimental fiction and art (Mycelia). The magazine has a digital
> sister publication called SisM, which is being prepared now. We had a
> wonderful VR literature work submitted to us for it, but I've run into
> problems working out how to make it viewable for my readers.
>
> The VR literature piece is already viewable online at the artist's website,
> accessible as YouTube videos. So, you can explore the 3D videos as 3D
> models if you don't have a VR headset, although the experience is not very
> exciting. This is obviously not the best way to enjoy the work, but it
> seems to be the *only* way if don't have a headset.
>
> I bought Google Cardboard to test out viewing the works on my phone. But it
> doesn't work. I've tried Firefox, Chrome, Chrome Canary: when I use
> Cardboard, the pointer doesn't activate the hotspots on the 3D video.
>
> I am wondering how many of you use VR literature and if you do, can you
> offer me any insights as to how I am to expect my audience to experience
> the work if they do not have expensive VR headsets such as Oculus/Daydream
> etc?
>
> If Cardboard doesn't cut it, how can VR literature be disseminated?
>
> When I was discussing this project months ago, people were excited. They
> commented on how bizarre it is that in all these years of interactive
> digital technologies, digital literature remains primitive if not downright
> awkward and uninspiring. Surely there is something I've overlooked that can
> make the VR literature work on mobiles?
>
> Sorry for the general frustration expressed.
>
> In anticipation...
>
> *Simone Hutchinson*
> *Editor*
>
> SfEP:        https://www.sfep.org.uk/directory/simone-hutchinson
> GEN:        https://www.edit-glasgow.org.uk/member/simone-hutchinson/
> LinkedIn:   https://www.linkedin.com/in/simone-hutchinson/
> Twitter:      @dreamofmerle <http://www.twitter.com/dreamofmerle>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> https://lists.netbehaviour.org/pipermail/netbehaviour/attachments/20181218/af9b874f/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 2
> Date: Tue, 18 Dec 2018 17:47:20 +0000
> From: Edward Picot <julian.les...@gmail.com>
> To: netbehaviour@lists.netbehaviour.org
> Subject: Re: [NetBehaviour] VR literature dissemination
> Message-ID: <92e99f5b-b16c-4ee6-c294-860aa8570...@edwardpicot.com>
> Content-Type: text/plain; charset="utf-8"; Format="flowed"
>
> Dear Simone,
>
> Interesting post! Hopefully somebody on here will be able to help you;
> but if not, you could try Chris Joseph (https://chrisjoseph.org/) or
> Andy Campbell (https://dreamingmethods.com/). They're both really good
> with the technical stuff, and pretty helpful. There are contact forms on
> their websites.
>
> Best wishes,
>
> Edward
>
> On 18/12/2018 11:46, Simone Hutchinson via NetBehaviour wrote:
> > Hi all,
> >
> > Earlier this year I founded a small independent press called Hedera
> > Felix. We have one publication at the moment, a bi-annual print
> > magazine for weird and experimental fiction and art (Mycelia). The
> > magazine has a digital sister publication called SisM, which is being
> > prepared now. We had a wonderful VR literature work submitted to us
> > for it, but I've run into problems working out how to make it viewable
> > for my readers.
> >
> > The VR literature piece is already viewable online at the artist's
> > website, accessible as YouTube videos. So, you can explore the 3D
> > videos as 3D models if you don't have a VR headset, although the
> > experience is not very exciting. This is obviously not the best way to
> > enjoy the work, but it seems to be the *only* way if don't have a
> headset.
> >
> > I bought Google Cardboard to test out viewing the works on my phone.
> > But it doesn't work. I've tried Firefox, Chrome, Chrome Canary: when I
> > use Cardboard, the pointer doesn't activate the hotspots on the 3D video.
> >
> > I am wondering how many of you use VR literature and if you do, can
> > you offer me any insights as to how I am to expect my audience to
> > experience the work if they do not have expensive VR headsets such as
> > Oculus/Daydream etc?
> >
> > If Cardboard doesn't cut it, how can VR literature be disseminated?
> >
> > When I was discussing this project months ago, people were excited.
> > They commented on how bizarre it is that in all these years of
> > interactive digital technologies, digital literature remains primitive
> > if not downright awkward and uninspiring. Surely there is something
> > I've overlooked that can make the VR literature work on mobiles?
> >
> > Sorry for the general frustration expressed.
> >
> > In anticipation...
> >
> > *Simone Hutchinson*
> > *Editor*
> >
> > SfEP: https://www.sfep.org.uk/directory/simone-hutchinson
> > GEN: https://www.edit-glasgow.org.uk/member/simone-hutchinson/
> > LinkedIn: https://www.linkedin.com/in/simone-hutchinson/
> > Twitter: @dreamofmerle <http://www.twitter.com/dreamofmerle>
> >
> >
> > _______________________________________________
> > NetBehaviour mailing list
> > NetBehaviour@lists.netbehaviour.org
> > https://lists.netbehaviour.org/mailman/listinfo/netbehaviour
>
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
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> https://lists.netbehaviour.org/pipermail/netbehaviour/attachments/20181218/72793058/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 3
> Date: Wed, 19 Dec 2018 06:51:06 +1100
> From: Mez Breeze <netwur...@gmail.com>
> To: NetBehaviour for networked distributed creativity
>         <netbehaviour@lists.netbehaviour.org>
> Subject: Re: [NetBehaviour] VR literature dissemination
> Message-ID:
>         <
> cag9+uif-p5m4msqx9z87lrgw3xxutalqgrgatbh8rejeamx...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hiya Simone,
>
> See your inbox. :) [For others that might be curious kittens, it's one of
> my VR Lit works that's being shown via SisM].
>
> Cheers,
> Mez
> --
> mezbreezedesign.com
>
> On Tue, Dec 18, 2018 at 10:47 PM Simone Hutchinson via NetBehaviour <
> netbehaviour@lists.netbehaviour.org> wrote:
>
> > Hi all,
> >
> > Earlier this year I founded a small independent press called Hedera
> Felix.
> > We have one publication at the moment, a bi-annual print magazine for
> weird
> > and experimental fiction and art (Mycelia). The magazine has a digital
> > sister publication called SisM, which is being prepared now. We had a
> > wonderful VR literature work submitted to us for it, but I've run into
> > problems working out how to make it viewable for my readers.
> >
> > The VR literature piece is already viewable online at the artist's
> > website, accessible as YouTube videos. So, you can explore the 3D videos
> as
> > 3D models if you don't have a VR headset, although the experience is not
> > very exciting. This is obviously not the best way to enjoy the work, but
> it
> > seems to be the *only* way if don't have a headset.
> >
> > I bought Google Cardboard to test out viewing the works on my phone. But
> > it doesn't work. I've tried Firefox, Chrome, Chrome Canary: when I use
> > Cardboard, the pointer doesn't activate the hotspots on the 3D video.
> >
> > I am wondering how many of you use VR literature and if you do, can you
> > offer me any insights as to how I am to expect my audience to experience
> > the work if they do not have expensive VR headsets such as
> Oculus/Daydream
> > etc?
> >
> > If Cardboard doesn't cut it, how can VR literature be disseminated?
> >
> > When I was discussing this project months ago, people were excited. They
> > commented on how bizarre it is that in all these years of interactive
> > digital technologies, digital literature remains primitive if not
> downright
> > awkward and uninspiring. Surely there is something I've overlooked that
> can
> > make the VR literature work on mobiles?
> >
> > Sorry for the general frustration expressed.
> >
> > In anticipation...
> >
> > *Simone Hutchinson*
> > *Editor*
> >
> > SfEP:        https://www.sfep.org.uk/directory/simone-hutchinson
> > GEN:        https://www.edit-glasgow.org.uk/member/simone-hutchinson/
> > LinkedIn:   https://www.linkedin.com/in/simone-hutchinson/
> > Twitter:      @dreamofmerle <http://www.twitter.com/dreamofmerle>
> >
> > _______________________________________________
> > NetBehaviour mailing list
> > NetBehaviour@lists.netbehaviour.org
> > https://lists.netbehaviour.org/mailman/listinfo/netbehaviour
> >
>
>
> --
> | mezbreezedesign.com
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> https://lists.netbehaviour.org/pipermail/netbehaviour/attachments/20181219/1e2aef60/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 4
> Date: Tue, 18 Dec 2018 23:05:23 -0500 (EST)
> From: Alan Sondheim <sondh...@panix.com>
> To: NetBehaviour for networked distributed creativity
>         <netbehaviour@lists.netbehaviour.org>
> Subject: [NetBehaviour] techne, terz
> Message-ID: <alpine.neb.2.21.1812182305120.3...@panix3.panix.com>
> Content-Type: text/plain; charset=US-ASCII; format=flowed
>
>
> techne, terz
>
> http://www.alansondheim.org/techne.jpg
>
> the art of reading, the art of music, the art of dance,
> the art of problems, the art of withdrawal, the problem
> of dance, the problem of the movement of limbs, the art
> of the dance of fingers, the gestures of fingers, the
> art of the terz guitar, the art of the antique martin,
> the demonstration of the terz, the occlusion of the
> demonstration, the screen of the text, the techne of the
> reading of the screen, the textual screed, the screed
> abaft of the terz player, epiphany of the sped soiree
>
>
>
> ------------------------------
>
> Subject: Digest Footer
>
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> NetBehaviour mailing list
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>
> ------------------------------
>
> End of NetBehaviour Digest, Vol 408, Issue 1
> ********************************************
>
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