Intelligent Agent Magazine Issue 9.1:
Art in Virtual Worlds & The Age of “All at Once”
Since the turn of the millennium, an increasing amount of effort has been 
placed in the exploration of art in virtual worlds from first-person shooters 
to Massively Multiuplayer Online Roleplaying Games like World of Warcraft and 
worlds such as Opensim and Second Life.  Even in the last year, Artists like 
Cao Fei and Stephanie Rothenberg have exhibited Second Life works in the Venice 
Bienniale and Sundance New Horizons, to name a few.  Why are virtual worlds a 
“hot” medium for contemporary art?  What issues are being evoked by the coming 
of these online agoras, and are they redefining the cultural functions of art?

The art world, as mentioned by painter Jay Van Buren, is “everywhere, all at 
once”.  In addition, the coming of the global economic downturn has caused 
groups like NYC-based ArtistsMeeting.com to ask the community what will become 
of the foundering art world in the post-boom landscape.  Are we just now sets 
of web 2.0-baed “surf clubs” as Olson et al have suggested, and are groups like 
Paperrad, the Cute Show, and NastyNetsemblematic of the time?  Has culture 
become a truly flat, rhzomatic playing field with no central dialogues, has it 
become cellular, or is the culture of non-direction created an era of 
indistinctness, where the cultural impact of a Youtube video may rival that of 
a Murakami?  Are Lolcats and Weezer's “Pork and Beans” as indicative of 
contemporary culture as a Murakami panel?

Scholarly texts, essays, artist's works and missives are welcomed.

Deadline for proposals: Mar. 1

Deadline: Apr. 15

About Intelligent Agent:
Intelligent Agent is a service organization and information provider dedicated 
to interpreting and promoting art that uses digital technologies for production 
and presentation. Through its online magazine and programs, Intelligent Agent 
provides a platform of critical discourse for discussing issues relevant to 
digital media, their social and cultural impact, and the parameter shifts they 
have brought about for the arts.


Publisher: Christiane Paul, Adjunct Curator of Digital Art, Whitney Museum of 
American Art, NYC
Editor-in-Chief: Patrick Lichty, Assistant Professor, Interactive Arts & Media, 
Columbia College Chicago

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