Hey Marc

In Arcadia (S.T.A.L.K.E.R.) was produced in collaboration with sound artist
Angus Carlyle and is somewhat atypical of what I normally produce. It
doesn't directly involve any glitching or blatantly anti-game, or mechanism
exposing activity, for want of  better terms! So in that sense it is hardly
a typical Corrado detournement, however using a game engine for anything
'other' than play is a very subtle detournement of the nature of a game,
referring more to the virtual world itself and potential therein. Machinima
guys and gals have been doing this for years, using game engines for
cinematic mis-en-scene so I can hardly claim any big idea there.

The work is conceptually mostly Angus' in that it was his idea to examine
the notion of a constructed idyll. The audio work is totally constructed
from disjointed real world recordings. My experience shooting at things in
simulated landscapes useful in trawling through the potential location
shoots from the virtual Middle East to Berlin, the Ukraine and various
fantasy worlds.

I find the audio eerie and unsettling...not sure what that cutting or
digging sound actually is!

However for me producing the piece was extremely helpful in getting a grip
on negotiating game space. I produced and published a paper entitled ' In
Arcadia; Landscape filming in a toxic wasteland' that discusses the way a
game engine functions like a virtual residency and how the game affects the
machinima artist/artist in much the same way as prior negotiations as a
gamer, inseperable personas in the process of production-with the game
engines internal logics a major actor

It's good to talk

Corrado

-----Original Message-----
From: netbehaviour-boun...@netbehaviour.org
[mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of marc garrett
Sent: 17 February 2009 4:24 PM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] Games Art

Hi Corrado.

I find 'In Arcadia (S.T.A.L.K.E.R.)' - 
http://gamecritical.net/modules/wiwimod/index.php?page=InArc&back=ProJects, 
fascinating & peaceful, can I ask in what way in this work involves 
detournment from yourself?

marc


 > Well, seeing as NetBehaviour is all about 'making it' whatever it is.
 >
 > I've finally posted to the list, the url of my website..
 >
 > I've been 'negotiating' Games Art for some time, here are some 
'negotiations'
 >
 >
 >
 > Machinam(art) not self executing works
 >
 >
 >
 > http://gamecritical.net/modules/wiwimod/index.php?page=ProJects
 >
 >
 >
 > mostly experiments, some finished works intended for gallery 
presentation and links to curation mainly in collaboration with HTTP gallery
 >
 >
 >
 > off ya go..
 >
 >
 >
 > Corrado
 >
 >
 > _______________________________________________
 > NetBehaviour mailing list
 > NetBehaviour@netbehaviour.org
 > http://www.netbehaviour.org/mailman/listinfo/netbehaviour

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