Tired of Second Life Tires First After making and monitoring an installation for nine months, artist runs into murky politics, land-vandal issues, and aesthetic interference. He counters "what SL [Second Life] is all about is what I'm not; you [I] work day and night on something to have effect canceled by someone else." His masterwork "The Accident" [sic] was removed earlier this week, by himself. "During the removal process," he rejoined, "not by design I removed far too much, opening myself to great criticism, luckily countered by the gen- erosity of others in quickly repairing whatever damage may have accrued." He then went on to build anew, a work in part based on a momentary access to another part of the great SL universe. Such was the case that he turned it over from one parcel [parcel] to another in a matter of moments coupled with obsessive tuning. "I liked what I did," he declaimed, and my friend Selavy Oh interspersed his work with mine, something we had spoken about after his work appeared earlier with "The Accident" creating indeed an accident that made it difficult to finish final film and video-vertigo which I had desired for the remnant of documentation opened to me. Thus he withdrew at that earlier moment in SL time [not real time] and reinstalled at this later date and thus it stood for all time [not real time] meaning perhaps a day in quality." At which point double prismatic interferences first made everyone inaccessible to everyone else and second made the overt effect of the work ultimately unmalleable and unsupportable. Artist continued with broken statement about what he co-termed "defuge": that state of decathecting, disgust, exhaustion, and disinvestment after every- thing goes awry." True to his turning away with "disgust," he intoned his inability to continue making things in a world that simultaneously re- quired investment and release: "doing something and then forgetting about it or that one has done it or that one need welcome any subsequent change by others." For the construction of large-scale possibilities, he thought it far too much to think through when nothing would remain even in an immediate future but for alterations by others in an already unstable situation. "I have learned my lesson," he finally replied, "I am not free nor will I be nor are you [you] nor anyone else I know. We write our own programs in the language of the other and my behavior searches for asylum far from the maddening crowding confusion of protocols, programs, codes, languages, scripts, textures, and prim-prims." "Let me sink into thought," he cried, "let me sink! let me sink!" http://www.alansondheim.org/beau1.png http://www.alansondheim.org/beau2.png http://www.alansondheim.org/beau3.png access the accident http://slurl.com/secondlife/Odyssey/48/12/22 tiredness of Second Life SL Odyssey's sim (simulation region) is undergoing governance issue and I'm undergoing defuge, that sense of decathecting, staleness, and exhaus- tion that I've written about before. I'm not sure I'm alone in this, and I'm bringing baggage from participation on the Quota Review Board n _______________________________________________ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour