scroll down... --- Original Message --- Date: 4/6/2009 From: "Frank Barknecht" Subject: Re: [LAD] basic in-game audio synthesis api?
Hallo, Stephen Sinclair hat gesagt: // Stephen Sinclair wrote: > What about using an external program like Pd or ChucK to design your > sounds, and just talk to the sound engine using OSC? > > (Hm, yes this does seem like my answer for everything these days...) > > Anyways, you can run a Pd patch for example without the GUI, or a lot > of the effects you mention are built into ChucK or SuperCollider as > well. I find it nice to be able to separate this stuff out of a > program and have it running in another process, particularly if it's > going to conflict with a game loop, and allows you to design nice > audio routines without worrying about headache-inducing system-level > technical details. Or you embed Pd: It's done like that in "Spore", which runs a Pd engine inside, or in RjDj, which is something in between a game and a music software and also runs Pd embedded. Advertisment: Here you can find hours and hours of RjDj-user-generated music: http://rjdj.me Recorded on iPod or iPhone, but many of the RjDj scenes used there have been made on Linux. Ciao -- Frank _______________________________________________ Linux-audio-dev mailing list linux-audio-...@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev _______________________________________________ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour