The challenge is definitely there. By the way, I'm now up to a total of 21 USD for the years I've been on SL (it might be only 14 - I lost track a while ago). It can be incredibly cheap.
The weird thing is - if I were on OpenSim or some such exclusively - I'd be doing the same sort of work, unfortunately mostly for myself. I love the wanderers - there aren't many of them, but there's always a bit of strange surprise... - Alan On Tue, 6 Oct 2009, Corrado Morgana wrote: > I'm with you Marc, > > But.....everything is up for grabs. If an artist is to make 'artefact' > within non multiplayer spaces (potentially small multiplayer; quake) then > using an engine to produce is no difference from using , dunno Blender to > produce. SL is challenged by Alan's activity. Open MMO's are enhanced by > activity. This is a critical distinction. The activity /praxis within both > 'tools for play' is subtly different. Again, over to Mr A. Sondheim > > Best > > C > > -----Original Message----- > From: netbehaviour-boun...@netbehaviour.org > [mailto:netbehaviour-boun...@netbehaviour.org] On Behalf Of marc garrett > Sent: 06 October 2009 7:14 PM > To: NetBehaviour for networked distributed creativity > Subject: Re: [NetBehaviour] query (fwd) > > Hi Corrado, Alan & others, > > There is nothing that I actually disagree with here, but I cannot help > feeling uncomfortable with the creative industries and corporate > companies, hijacking or diverting media artists and related practices > from working with more 'grass roots' platforms, even if they are glitchy > and may not have the cash and the mass audiences out there. > > And yes, I understand most of the arguments which are pro SL from those > artists who are exploring their own creative presences within it, and I > have had quite a few discussions with Patrick Lichty on this very > subject. Many of us use Facebook and other social networking platforms, > but as far as I am concerned, I'd rather be part of an environment where > those who share it actively are aware of the responsibilities of being > indpendent and equally part of something special, other than a conveyor > belt, money making machine. > > Your right - but that's part of the problem, everywhere... > > marc > > > Indeedy... > > But, to lose, as Alan has mentioned the 'walk in crowd', which is a > significant part of the engagement with the environment would be > troublesome. There is a massive difference between an engine re-purposed to > produce art-artefact (quake etc..) and using a virtual environment with all > of it's issues. I have issues with SL's marketing and capital scheme, > however that is intrinsic to working within it. I'm not sure what production > within another 'environ' would mean. Sure, we can talk about the freeness of > it, but working within a space with potentially 1265zillion users changes it > bigtime. And learning a new set of tools in an environment that may not have > the same discourse. This may seem churlish as I have not tried these vw's > myself but SL, for all it's faults, has some significance. The nominal fee, > which I'm not sure if Alan is at issue with, maybe more the fact that land > (virtual) is more problematic. > > Alan...over to you. > > _______________________________________________ > NetBehaviour mailing list > NetBehaviour@netbehaviour.org > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > > > _______________________________________________ > NetBehaviour mailing list > NetBehaviour@netbehaviour.org > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > == current text file: http://www.alansondheim.org/qh.txt last text file: http://www.alansondheim.org/qg.txt email archive: http://sondheim.rupamsunyata.org/ webpage http://www.alansondheim.org sondheimat gmail.com, panix.com == _______________________________________________ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour