Originally posted on neural.it:

Can't You See I'm Busy, playing at work without feeling guilty

In the spirit of the "net.art" of the late 1990s, the project "Can't
You See I'm Busy" (by Maarten Vrouwes, Friso Ludenhoff, Eric Holm and
Vincent Ludenhoff) consists of various arcade games masked into
generic office tools like word processing and spreadsheet software in
order to hide the activities of the procrastinating cubicle worker.
Games featured include "Breakdown", a brick breaking arcade game that
enables the player to destroy text word by word using a mockup of an
open document in Microsoft Word. In contrast, "Leadership" uses a
standard spreadsheet and a plotted graph where the player must
navigate a spaceship between two line graphs and avoid crashing into
the lines. As a precaution, the author has included a safety feature,
where you can simply press the space bar and the game elements
disappear from the document to hide your insubordination if your boss
is approaching. In addition to its games, the site also provides a
social critique of itself by calculating the amount of money that is
wasted by people playing these games. From the site: "Time is money;
even relaxation has its price! Based on an average yearly salary of
31,500 Euro, the calculator adds the game time of every visitor and
totals the cost of collective gaming at cantyouseeimbusy.com to the
world economy." This announcement of user guilt in the cost these
games have on the global economy is a testament to the fact that the
world's current recession might not only be caused by government
ailments, but the daily office worker's remorse.
Jonah Brucker-Cohen

http://www.cantyouseeimbusy.com/

-- 
Olga P Massanet
--------------------------
www.ungravitational.net
virtualfirefly.wordpress.com
www.vimeo.com/ungravitational
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