I was sceptical towards the idea to, again, discuss Second Life. It's deja
vu, friends, really deja vu. We had a great discussion in Netbehaviour for
some years ago and I keep the messages archived, I checked them today and I
think the most about SL was already said then, at that time.
As all virtual environments they tend to grow older and be substituted by
new ones. Facebook and SL were never equivalent, the interface in SL is more
appealing and you can do a lot more things. I think the problem with SL has
always been (for me, at least) the ambition of reproducing the real life.
Why build houses with doors ans stairs when yoou have flying avatars? Why do
you need couchs, beds and kitchens when you lack smells or a body who need
sleep?
I think that for me SL had been a lot more attractive if they had developed
a more specific content, things exclusive to SL. Casino and gambling and sex
are boring when you can have the real thing :)
Ana

On Wed, Jan 6, 2010 at 8:01 PM, Antonio Roberts <anto...@hellocatfood.com>wrote:

> It's not dead, it's not dying. It's changing into something different.
>
> Whenever there's any new thing introduced, be it virtual worlds,
> social networks or touch-screen phones, people are always quick to say
> it'll never catch on or wont be around for long. Well, Second Life has
> been around for years and it's still going strong.
>
> In many ways it reflects real life and its subcultures. Sure there's
> porn (was) gambling and small wolves trying to fuck your face find
> that in any popular network. Think about Twitter: when it's not trying
> to get you to click on ad-ridden websites it's trying to get you to
> click on links to Britney being fucked.
>
> As long as there's people with a wide variety of interests there'll
> always be networks to accommodate them.
>
> Ant
>
> 2010/1/6 marc garrett <marc.garr...@furtherfield.org>:
> > Whatever happened to Second Life?
> >
> > Barry Collins
> >
> > It's desolate, dirty, and sex is outcast to a separate island. Barry
> > Collins returns to Second Life to find out what went wrong, and why it’s
> > raking in more cash than ever before
> >
> > Three years ago, I underwent one of the most eye-opening experiences of
> > my life – and I barely even left the office.
> >
> > I spent a week virtually living and breathing inside Second Life: the
> > massively multiplayer online world that contains everything from lottery
> > games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.
> >
> > Oh, and an awful lot of virtual sex.
> >
> > Back then, the world and his dog were falling over themselves to “be
> > a part of it”. Rock stars were queuing up to play virtual gigs,
> > Microsoft and IBM were setting up elaborate pixellated offices to host
> > staff training seminars, Reuters even despatched a correspondent to
> > report back on the latest in-world developments.
> >
> > more...
> > http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
> > _______________________________________________
> > NetBehaviour mailing list
> > NetBehaviour@netbehaviour.org
> > http://www.netbehaviour.org/mailman/listinfo/netbehaviour
> _______________________________________________
> NetBehaviour mailing list
> NetBehaviour@netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>



-- 
http://anavaldes.wordpress.com
http://passagenwerk.wordpress.com
http://caravia.stumbleupon.com
http://www.crusading.se
Gondolgatan 2 l tr
12832 Skarpnäck
Sweden
tel +468-943288
mobil 4670-3213370


"When once you have tasted flight, you will forever walk the earth with your
eyes turned skyward, for there you have been and there you will always long
to return.
— Leonardo da Vinci
_______________________________________________
NetBehaviour mailing list
NetBehaviour@netbehaviour.org
http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Reply via email to