* Evgeniy Polyakov:

> That is wrong. And I have a code and picture to show that, 
> and you dont - prove me wrong :)

Here we go:

static inline num2ip(__u8 a1, __u8 a2, __u8 a3, __u8 a4)
{
        __u32 a = 0;

        a |= a1;
        a << 8;
        a |= a2;
        a << 8;
        a |= a3;
        a << 8;
        a |= a4;

        return a;
}

"gcc -Wall" was pretty illuminating. 8-P After fixing this and
switching to a better PRNG, I get something which looks pretty normal.
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