On Sat, Jun 22, 2019 at 8:35 AM David Ahern <dsah...@gmail.com> wrote:
>
> On 6/21/19 6:45 PM, Mahesh Bandewar wrote:
> > When we invalidate dst or mark it "dead", we assign 'lo' to
> > dst->dev. First of all this assignment is racy and more over,
> > it has MTU implications.
> >
> > The standard dev MTU is 1500 while the Loopback MTU is 64k. TCP
> > code when dereferencing the dst don't check if the dst is valid
> > or not. TCP when dereferencing a dead-dst while negotiating a
> > new connection, may use dst device which is 'lo' instead of
> > using the correct device. Consider the following scenario:
> >
>
> Why doesn't the TCP code (or any code) check if a cached dst is valid?
> That's the whole point of marking it dead - to tell users not to rely on
> it.

Well, I'm not an expert in TCP, but I could guess. Eric, please help
me being honest with my guess.
The code that marks it dead (control path) and the code that need to
check the validity (data-path) need to have some sort of
synchronization and that could be costly in the data-path. Also what
is the worst case scenario? ... that packet is going to get dropped
since the under-lying device or route has issues (minus this corner
case). May be that was the reason.

As I mentioned in the log, we could  remove the racy-ness  with
barriers or locks but then that would be an additional cost in the
data-path. having a dummy/backhole dev is the cheapest solution with
no changes to the data-path.

Reply via email to