On 10/27/2015 6:06 PM, Alexander Duyck wrote:
We were computing the child index in cases where the key value we were
looking for was actually less than the base key of the tnode. As a result
we were getting incorrect index values that would cause us to skip over
some children.
To fix this I have added a test that will force us to use child index 0 if
the key we are looking for is less than the key of the current tnode.
Fixes: 8be33e955cb9 ("fib_trie: Fib walk rcu should take a tnode and key instead of
a trie and a leaf")
Reported-by: Brian Rak <b...@gameservers.com>
Signed-off-by: Alexander Duyck <adu...@mirantis.com>
---
This will need to be queued up for stable as well. This applies to 4.1 and
4.2 kernels as well.
net/ipv4/fib_trie.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/net/ipv4/fib_trie.c b/net/ipv4/fib_trie.c
index 6c2af797f2f9..744e5936c10d 100644
--- a/net/ipv4/fib_trie.c
+++ b/net/ipv4/fib_trie.c
@@ -1569,7 +1569,7 @@ static struct key_vector *leaf_walk_rcu(struct key_vector
**tn, t_key key)
do {
/* record parent and next child index */
pn = n;
- cindex = key ? get_index(key, pn) : 0;
+ cindex = (key > pn->key) ? get_index(key, pn) : 0;
if (cindex >> pn->bits)
break;
Just built 4.2.5 with this patch, and everything works fine. Thanks for
your help!
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