As said by user fstonedahl in 
https://stackoverflow.com/questions/48631991/sending-generated-code-elsewhere-to-netlogo

"You could create a fully formed .nlogo file (it's basically a text file with a 
specific format), and then launch NetLogo using your Process.start command with 
that filename as an argument so that NetLogo will open that specific file.

You could even create a .nlogo file as a template (with whatever interface 
items you want), and then use string search/replace to substitute in the code 
that you want in the code tab.

Alternatively, fancier things are possible with the Controlling API , but I 
don't know much about calling JVM code from within Unity, and I suspect that 
will be a bigger headache than you want... unless you really need a more 
tight-knit connection to NetLogo, or unless the performance overhead of 
starting a new NetLogo process each time is unacceptable."

So I created a sample netlogo code, added the setup and go buttons and edited 
the .nlogo file in Unity. Got it working nicely.

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