In message <[EMAIL PROTECTED]> John-Mark Bell <[EMAIL PROTECTED]> wrote:
> On Tue, 11 Mar 2008 10:00:07 +1300, Keith Hopper <[EMAIL PROTECTED]> > wrote: > > > > Is there something wrong with Netsurf's memory usage?? > > Not to my knowledge. > > > Yesterday I sent for a document - which came in at 20Mb - onlt to find > > Netsurf taking over 127Mb of memory before anything displayed. > > That's not exactly surprising. If the source document truly /is/ 20 > *megabytes* in size, I'd appreciate a copy -- such things are almost never > seen on the Web. > > > When I eventually closed the window containing the document, Netsurf took > another > > 4Mb of memory - and held on to the lot! > > That's simply heap fragmentation. Fixing that properly is decidely > non-trivial. Well, the various games at parslow.com and the other MC sites (linked from parslow.com) allow you to dial-a-document-size up to about 10Mb by setting the start and size parameters appropriately. Games 3, 5, 26, and 70 are about the biggest and longest-running on parslow.com, but there are archived games of all sizes on all three sites, and also in the White Rose MC archive. http://parslow.com/mornington/move.pl?3&start=24518&size=100 http://parslow.com/mornington/move.pl?5&start=10011&size=100 http://parslow.com/mornington/move.pl?26&start=8171&size=100 http://parslow.com/mornington/move.pl?70&start=12591&size=100 Then there's the archived Really Bad HTML game which is a truly work of evil: http://www.dunx.org/cgi-bin/white-rose/forum?forum=Game85&groupBy=id&group=000&before=80&end= No browser could render that mess correctly, but it's probably quite a good smoke test - even displaying it without crashing and without leaking memory all over the place probably counts as a major success. -- Simon Smith The idea of an uncrackable digital rights management (DRM) scheme is fundamentally flawed. Encryption is about A sending information to B while ensuring that C cannot read it. In DRM, B and C are the same person.