Hey John,
I would be very interested to see what comes out of such a
project. I have some ideas about that timeframe too (being as it
is when i "came of age" online), and i think you're right that it
was a pivotal time. Or perhaps that's the "this generation's time
is the most important epoch" bias at play :p
Anyway, good luck and keep us posted!
Cheers,
p.
On 2023-02-10 at 22:32 +01, quoth John Preston
<[email protected]>:
Hello folks,
I had an idea for a participatory art+research project on
computing. I propose to start with an open
call for stories and works on our relationships with computers
between 1990 and 2010. That could
include some office workers, IT staff, agile software engineers,
some TikTok/... streamers and some
of their viewers, hackers and gamers of all ages and eras, ... .
I think 1990-2010 was a pivotal time in computing where
interface design, the culture of software
engineering, and the role of computers in society all shifted
significantly. It's of personal
importance to me because as a 30 year old, those years
contextualise and define much of my life.
Assuming the open call is successful and a few people submit
interesting works, we could analyse the
collection together to find things that are similar and things
that are different.
Thoughts?
Thanks,
John (they/them)
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