you are using X 4.01 aren't you. Glide doesn't work with X 4.01. You
have to use opengl as your renderer. Go to /usr/local/games/ut/System
and edit UnrealTournament.ini. Here is what it should look like
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
THen scroll down to the openGL subsection and make sure that the setting
look good for your hardware.
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=1
UseModulatedGamma=0
OpenGLLibName=libGL.so
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False
this is an opengl section for a geforce2 card. You'll need to make
these changes for sure:
UseTNT=0
UseS3TC=0
OpenGLLibName=libGL.so should point to libMesaVoodoo or something. I
don't remember off hand.
Good luck!
Abe
Chris wrote:
>
> Hi,
>
> I'm under the impression that I cannot play 3dfx-based games on my LM
> 7.2 system unless I download and compile the 2.4 kernel. Is this true?
>
> I have installed the Glide V3 and Device 3dfx libraries, yet Unreal
> Tournament is unable to locate the Glide drivers. It exits with a
> segfault. I have tried to do "insmod 3dfx" to load /dev/3dfx (as root),
> but it says the module is not there. So there is no /dev/3dfx, even
> though the device 3dfx package is supposed to be installed already.
>
> Mandrake tech support will not help, even though I registered with
> them. The information at Lokigames is discouraging at best, because it
> implies that 3dfx will not work unless I install the 2.4 kernel and
> several other packages, including some sources.
>
> Is there any easy way around this?
>
> Thanks,
> Chris