"This subject has probably been thrashed at this point, but I'm
still confused.  If the purpose of 3DMBFF is to balance flash
light with ambient light, then what's the point in using it?
This has to be a dumb question, I know, but what exactly do
you mean by "balancing" or "matching"?  If by "balance", you
mean "produce an amount of flash light that's equivalent in
brightness to the ambient light" then, surely, the flash light
won't be seen (as it's only as bright as the ambient light).
Can anybody clarify, please?"

A subject can be framed by light without being immersed in it or lit up
by it. In other words, the term "ambient light" doesn't always mean a 
light  that is "surrounding" the subject in three dimensions. Sometimes
the term is used to describe light in the frame of the picture as seen
through the viewfinder. 
I think of 3DMBFF (3D Matrix Balanced Fill Flash - or just matrix
balanced fill flash, for that matter)  in terms of background light and
foreground light. A subject with a sunset behind them can be completely
dark if there isn't a flash to light the foreground. But standard TTL
can give perfect exposure on the foreground while at the same time
causing the aperture or shutter speed to reset so that the background is
very much underexposed. MBFF is designed so that the exposure of the
background is perfectly balanced with the light from the flash lighting
a subject in the foreground - with neither light overpowering the other.

Richard

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