yes, that's what i'm currently doing, just using a seq[pointer] to store all create calls and finally free then at object destroy, the problem with this solution is that it's not elegant and only supports one object at the time
- heap mgr improved? rforcen
- heap mgr improved? Stefan_Salewski
- heap mgr improved? rforcen
- heap mgr improved? Araq
- heap mgr improved? rforcen
- heap mgr improved? Araq
- heap mgr improved? rforcen
- heap mgr improved? rforcen
- heap mgr improved? Stefan_Salewski
- heap mgr improved? rforcen
- heap mgr improved? mratsim