Well i would have thought that the end result of all garbage collectors is the 
same... to free up memory that is no longer being used?

So how can a garbage collector that stomps all over memory that is obviously 
still being used be correct?

The most annoying thing is the fact that my code seemed to be running perfectly 
fine until i switched to using -d:release, i would have thought that if there 
was a possible bug in my code, especially one that can fully crash the app i 
would have had some sort of warning so that i could correct it before switching 
to -d:release?

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