And the card types:
CardObject* = object
source: Cardset
name*: string
text*: string
imageUrl*: string
expansion*: string
rarity*: string
collectorNumber*: int
cost*: seq[ManaCostType] # empty is land
typeLine*: TypeLine
power*: int = -1 # -1: None -2: *
toughness*: int = -1 # -1: None -2: *
eventHandle*: string
eventHandleProc: proc ()
statelessEventHandle*: string
statelessEventHandleProc*: proc ()
# triggers*: set[uint8] # What events to pass
Card* = ref CardObject
Run
- Can’t wrap my head around this TypeError Nlits
- Can’t wrap my head around this TypeError PMunch
- Can’t wrap my head around this TypeError Nlits
- Can’t wrap my head around this TypeError Nlits
