Thank you demotomohiro!
I think I now understand a little more what is going on, your first code do
behaves as I want.
echo mesh.triangles[0].points[0].x # prints 0.0
mesh.points[0].x = 2.0
echo mesh.points[0].x # prints 2.0
echo mesh.triangles[0].points[0].x # prints 2.0
mesh.triangles[0].points[0].x = 0.0
echo mesh.triangles[0].points[0].x # prints 0.0
echo mesh.points[0].x # prints 0.0
Run
If I get it right, this can be done faster using `ptr` instead of ref, and all
I have to care is deallocate normal objects (I think that in a code like this
should not be too difficult, right?).
I do not pretend to be too picky nor a purist, is just that the final program
must perform a huge number of geometrical transformations, and I need it to be
very fast.