Right now I'm trying to get a simple OpenGL ES example working with Nimious' GL ES bindings. I'm hitting a bit of a wall when trying to get the proc glShaderSource() to accept my shader's source code (which is gotten through the readFile() proc, which outputs a nim string). Here is a link to that proc: [https://github.com/nimious/gles/blob/master/src/gles2/gl2.nim#L1545](https://github.com/nimious/gles/blob/master/src/gles2/gl2.nim#L1545)
In C, this usually is the way someone loads a shader source: const char* vertexShaderSrc = "#version 400" "" "in vec3 pos;" "" "void main() {" " gl_Position = vec4(pos, 1.0);" "}"; // ... GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertShader, 1, &vertexShaderSrc, NULL) I'm fine up until that 3rd parameter to something that GLES' glShaderSource() proc will accept? It needs a ptr ptr GlChar. [GlChar is defined here](https://github.com/nimious/gles/blob/master/src/gles2/gl2.nim#L22)