I haven't dabbled in game programming since the 90s, but a quick look at [the 
list of available engines](https://en.wikipedia.org/wiki/List_of_game_engines) 
shows many choices. I hope the Nim game dev ecosystem picks a good 
[Copyfree-licensed](http://forum.nim-lang.org///copyfree.org/standard/licenses) 
C/C++ library [(not zlib, 
etc)](http://forum.nim-lang.org///copyfree.org/standard/rejected) to focus on 
and makes good bindings. 
[Godot](https://en.wikipedia.org/wiki/Godot_\(game_engine\)) seems to be a very 
strong contender.

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