Thanks for the help Araq. I think I've now got the bindings working for the most part. There may still be some missing functionality - like attaching user data to the context, but that stuff can be added relatively easily and I will do so.
I'm still playing around with the drawing code / backend stuff, but here's a screenshot from an example using OpenGL and GLFW3. Once I have a few demos ported over completely I will let everyone know. Also I plan on adding a backend for - [https://github.com/Halsys/nim-bgfx](https://github.com/Halsys/nim-bgfx) \- and I will publish that once it's available. Here's the github repo for nuklear-nim : [https://github.com/zacharycarter/nuklear-nim](https://github.com/zacharycarter/nuklear-nim) Expect it to be in pretty heavy flux over the next month or so as I get everything stable. Also thanks to krux02, araq, varriount, and everyone else in #nim for helping me out with these bindings over the past couple of months.