I had headeaches trying to find why my first opengl triangle looks like that
[https://nsm09.casimages.com/img/2018/11/16//18111610551424237015998588.png](https://nsm09.casimages.com/img/2018/11/16//18111610551424237015998588.png) After two days I accidentally discovered that in a certain file (not all files) I can't do casting with my GLfloat type, which is a kind of alias I made for float32. The output says there is no "GLfloat()" procedure. In the file I written that. GL_FLOAT = 0x1406 Run Ha ha...