I had headeaches trying to find why my first opengl triangle looks like that

[https://nsm09.casimages.com/img/2018/11/16//18111610551424237015998588.png](https://nsm09.casimages.com/img/2018/11/16//18111610551424237015998588.png)

After two days I accidentally discovered that in a certain file (not all files) 
I can't do casting with my GLfloat type, which is a kind of alias I made for 
float32. The output says there is no "GLfloat()" procedure.

In the file I written that.
    
    
    GL_FLOAT = 0x1406
    
    
    Run

Ha ha... 

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