FLTK's widgets are full on pointers, and coordinates in FLTK-1.3 are at least 32-bit (they were 16-bit in FLTK-1.0 and FLTK-1.1); You might have problems from the int16<>ptr mismatch, as well as the int16<->int32 mismatch if you ever use coordianates > 32768.
- still no success binding DLL's callback function oyster
- Re: still no success binding DLL's callback function moerm
- Re: still no success binding DLL's callback function cumulonimbus
