For me it is silently. Mixing float64 and float32 unintentionally can be dangerous for precision and have disadvantage for performance.
May we allow that mixing only when lenientOps is imported or can compiler give us warnings at least?
For me it is silently. Mixing float64 and float32 unintentionally can be dangerous for precision and have disadvantage for performance.
May we allow that mixing only when lenientOps is imported or can compiler give us warnings at least?