> how does your C++ architecture share data between threads?

Carefully ;-) The Actor library doesn't restrict what parameters you can pass, 
but by convention we're careful to limit it to primitives, pass-by-copy objects 
(like std::string), immutable ref-counted objects, and Actor references. Or 
else we use rvalue references to enforce 'move' semantics. But mistakes happen, 
so I'm looking forward to a system that will have better enforcement.

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