On Wed, Mar 21, 2012 at 03:21, Matt Gollob <mattgol...@gmail.com> wrote:
> Hello everyone -
>
> I'd like some feedback with regard to a sample addon I've put together for
> node to demonstrate exposing a C++ library to javascript.  In particular,
> I'm struggling with how to properly manage memory allocated from C++ when
> its lifetime is coupled to the lifetime of a javascript handle.
>
> The repository is on Github at https://github.com/mattness/addonSample.
>  Specifically, I'm looking for help with the following:
>
> https://github.com/mattness/addonSample/blob/master/src/binding.cc#L53
> (Freeing a C++ heap-allocated object when JS object it's tied to gets GC'd)
> https://github.com/mattness/addonSample/blob/master/src/native_object_wrapper.cc#L23
>  (Whether or not a v8::ObjectTemplate can be defined once and reused)
> https://github.com/mattness/addonSample/blob/master/src/native_object_wrapper.cc#L38
>  (The appropriate use of Persistent handles, and when/where to call Dispose
> and Clear)
>
> Any other feedback is welcome as well.  Thanks so much for your time!
>
> Matt

Take a look at how node::ObjectWrap does it. Basically, you stuff your
object in a Persistent handle and call MakeWeak on it. It's your
WeakReferenceCallback that cleans up the C++ resources.

We also call MarkIndependent but that's an optimization: marking a
handle independent means the garbage collector can make some
assumptions that (hopefully) speed up sweeps.

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