Maybe you can consider socket.io, which handle most of the things for you.

Here is an example: 

    http://fbwebsocket.nodester.com/

    http://socket.io/

Thanks and Regards,

Sky

Tim Caswell <t...@creationix.com> 於 2012/5/28 下午11:41 寫道:

> This is a common problem porting blocking code to node.  If you block on 
> network sockets in node, it will destroy the performance of your server.  
> There is only one thread.  The server will be unable to serve multiple 
> connections at once if one is blocking.
> 
> Why are you porting this to node?  This requirement is fundamentally 
> incompatible with the design of node.  If you want the awesome concurrent 
> socket performance capabilities of node, this is only done by never using 
> blocking I/O.
> 
> So assuming you want to port to node anyway, the code's structure will have 
> to be modified to accommodate for the async requirements of node. 
> (Technically you could modify node through a C addon to have multiple threads 
> and block the thread, but that's not going to scale near as well as a single 
> thread using non-blocking code due to the high cost of thread context 
> switching and thread syncing)
> 
> On Mon, May 28, 2012 at 5:02 AM, Oleg Podsechin <oleg.podsec...@gmail.com> 
> wrote:
> as an example of what i have:
> 
> var socket = new SocketSync();
> socket.open('localhost', 8856);
> socket.write('my request');
> var mydata= socket.read();
> socket.end();
> 
> Check out the "socket" module in Common Node: 
> https://github.com/olegp/common-node
> 
> Here's the canonical chat example written using the lib: 
> https://github.com/olegp/common-node/blob/master/examples/chat.js
> 
> In your code above, "SocketSync" becomes "Socket" and "open" becomes 
> "connect". Everything else should work as is.
> 
> Oleg
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